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Unity hub 3.0 download
Unity hub 3.0 download









unity hub 3.0 download unity hub 3.0 download unity hub 3.0 download

VFX Graph: Greatly reduced the import cost of VFX Graph objects, especially when importing many at once. UI Toolkit: Added missing keyboard navigation support for left and right keys in TreeView. Shaders: Reduced the time spent in the asset post processing code for shader assets, which speeds-up the import of shaders. Scripting: Switched some path sorting during compilation from an invariant culture compare to an ordinal compare, speeding up C# compilation when scripts are changed. Kernel: Performance in heavily run code paths for NativeArray, UnsafeUtility, and AtomicSafetyHandle improved through inlining. IOS: "Thread Performance Checker" is now disabled by default in a generated xcode project. These are Ctrl+9 and Ctrl+Shift+L respectively. GI: Added hotkeys for opening the lighting window and performing bakes. Windows: BuildPipeline.BuildPlayer ignores BuildPlayerOptions.locationPathName and attempts to build to the cached folderĪnimation: Reduced the cost of building muscle clips, which among other things speeds up Animator.Awake.Īnimation: Reduced the number of GC allocations when calling Animator.GetParameter(int index) and generally made it faster.Įditor: Animation Events are now organized into sub-menus in the inspector.Įditor: Reduced cost of outline rendering, which improves the frame rate of the editor when many objects are selected. Web Platform: "wasm-ld.exe" is not terminated when canceling a WebGL Build during the "Linking build.js (wasm)" phase Visual Effects: Fatal freeze when playing a VFX made with VFX Graph and consisting many effects Video: Crash on WindowsVideoMedia::GetFirstReadyTextureTime when focusing GameObject in Tutorial Universal RP: Flickering orbs appear when using RenderTargetHandle Texture: Crash on Sprite::Transfer when building the project Scene Management: Crash on Transform::CheckStructure when manually opening a scene RP Foundation: "Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode Metal: Framerate drops below 120fps when tapping the screen in a near-empty scene on iPhone 13 Pro Linux: Crash on "_sigaction" when Vulkan is set as default Graphics API IOS: Rendering freezes when the orientation is changed 2D: Editor goes into a loop while importing the “UI Toolkit Sample – Dragon Crashers” assetĬamera: “targetDisplay” doesn’t change the camera’s “Target Display” setting when called from the scriptĭirectX12: GPU memory leaks when Renderer.rayTracingMode is set to .DynamicGeometryĭirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabledįrameDebugger: Frame Debugger VRAM memory leak











Unity hub 3.0 download